Welcome
to BookyPets universe!
Reading is also a game
Discover this great adventure of exploration and collecting to encourage the habit of reading and children’s personal growth in an easy and fun way. The videogame also proposes a series of dynamics that help children to train these socio-emotional skills. Designed for children from 7 to 12 years old, with more than 50 imprisoned BookyPets, who can only be rescued… by reading!
Children's personal development
Reading as a tool for transformation and empowerment
Through its own methodology, BookyPets encourages the habit of reading as a tool to empower children and strengthen socio-emotional skills that prepare them for life
- Children will be able to train the four BookyPets superpowers, which encompass the core competencies of emotional intelligence and values: Strength, Courage, Action and Connecting with others
- To this end, the video game already has more than 3,500 readings tagged by "superpowers"
- BookyPets includes play dynamics linked to superpowers, in constant growth and evolution, to reinforce skills such as self-confidence, empathy and resilience
Reading Habit
GameReading®
Now reading can also be a game for the youngest members of the family, thanks to our exclusive educational methodology for the generation of habits, through the most natural and effective activity that exists: playing!
Contents
- The player will be able to complete his daily mission in the BookyPets Universe!
- More than 3,500 readings for children
- A wide variety of genres and themes: traditional proverbs and sayings; classic and contemporary tales; fables and children's novels; "non-fiction" content appropriate to school curricula, according to age
- Multicultural stories: from 175 places around the world... to collect!
Language Development
- The video game is available to play in several languages
- With bilingual readings, in Spanish and English
Involvement of parents and teachers
- Exclusive area with information about the children's progress: number of words read, daily reading time, average reading comprehension score, vocabulary improvement, days spent reading... and much more!
- Complete list of all the readings they do
- Possibility to create "clans" or groups of children - inside or outside the classroom - to organise games and compete with friends and classmates
For healthier and more balanced play
BookyPets has been designed with a limited time of use, to prevent and avoid dependency
Join us!
- More than 100.000 users
- In over 15 countries
- With an average daily reading time, per child, of over 14 minutes