Be Your Best
Quiénes somos
About Us
Be Your Best is a transmedia company, at the forefront of the revolution in the EdTech sector and specifically focused on children’s education, combining traditional formats with playful narratives in interactive digital environments.
We are experts in the creation and exploitation of children’s IP (video games, films, digital series, books, collectibles, comics), related to reading and personal development.
BYB is made up of a multidisciplinary team, with very different and complementary profiles: pedagogues, psychologists, developers, creative and game designers, authors, translators and publishers specialised in children’s and young people’s literature.
Our Vision
Education is the cornerstone of our society and acts as a driving force for progress and change, at a time of great uncertainty, but also of enormous opportunity
This new digital age in which we live requires a different set of skills for our children to solve problems and evolve in a changing environment
To this end, it is essential to empower children by discovering their talents and enhancing the socio-emotional competencies that will prepare them for life
It is also essential to face the reality of bullying, in all its aspects, and provide tools for awareness, prevention, protection and detection of this problem
BYB wants to lead this Ed-Tech transformation, through our innovative products, LifeGames, which combine life, play and science
Our Mision
Our mission is to foster a love of reading and personal growth in children, preparing them for the future through an ambitious programme of socio-emotional skills integrated into the videogame itself that will help them improve personally and academically
Children from 7 to 12 years old are at a very important time in their lives. On the one hand, they are at the most receptive age, before reaching adolescence, to generate and consolidate the habit of reading, which will allow them to broaden their vision, enrich their vocabulary and their imagination, and improve their capacity for thought through language
Moreover, they are at a particularly sensitive age and are preparing for life, in all aspects. For this reason, our aim is to provide them with the necessary tools to care for their emotional development and mental health, and to accompany them in this key period through play and reading
Our History
The project was born out of a father’s concern for an attractive idea that would give his children a taste for reading. In 2022, BookyPets, the video game, was launched, bringing together two apparently irreconcilable worlds, turning reading into a game that also helped to develop emotional intelligence skills
At the same time, Tales of Imaginatios was published. El rescate de los BookyPets, another gateway, in paper format, to this project
BYB has taken another step forward in its commitment to personal development by focusing on a magical energy that, through reading and play, is capable of empowering children
In addition, it is firmly committed to the fight against child bullying, in all its aspects, including numerous readings and dynamics linked to the development of “superpowers” that allow children to protect themselves and ask for help in this type of situation, which generally operates silently, without the knowledge of the families
Our proposal
BookyPets is a 3D video game for children aged 7 to 12. In addition to the app format, it is also available in a console version (Nintendo, PlayStation and Steam), as well as in graphic adventure format, through ODILO. Its more than 3,500 contents and readings are available in Spanish and English
BookyPets has a worldwide presence, especially in Spain, USA and LATAM, and has already exceeded 100,000 users
Reading is also a game…
- We use video games as a potential source of inspiration for children to learn something lasting and enjoy it at the same time
- Our game-based approach seeks to apply pedagogical principles such as strategy, planning, problem solving and teamwork
- Its exclusive methodology, GameReading®, contributes to the improvement of reading skills, such as the expansion of vocabulary and the development of reading comprehension. This method is based on the generation of repeated audiovisual impacts, using a system of fragmented readings fully integrated into the gameplay and narrative of the video game
- Through the readings and dynamics of the video game, we promote different cognitive and emotional skills in children, such as empathy, the search for solutions, perseverance, resilience and a positive attitude, reducing their fear of making mistakes and reinforcing their self-confidence
- Training these socio-emotional skills in the video game allows them to empower themselves and prevent situations of bullying and harassment at school. The children will acquire the necessary resources to manage both at a relational and academic level, as well as in the new technological and professional scenarios that the irruption of AI will bring about